Ole Goethe
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- Associate professor (Førstelektor)
- Westerdals Department of Film and Media
- School of Arts, Design and Media
Areas of expertise
Employee details
Scientific Publications
- Palmquist, Adam, Jedel, Izabella Alexandra Victoria & Goethe, Ole (2024). Universal Design in Video Games. Springer Publishing Company. ISBN 978-3-031-30594-8. FULLTEKST
- Palmquist, Adam, Goethe, Ole, Krath, Jeanine, Rosenlund, Joacim & Helmefalk, Miralem (2022). Design Implications for a Gamified Recycling House. I Fang, Xiaowen (red.) HCI in games : 4th International Conference, HCI-Games 2022. Springer. ISBN 9783031056376. p {0}. doi: 10.1007/978-3-031-05637-6_18
- Palmquist, Adam, Munkvold, Robin Isfold & Goethe, Ole (2021). Gamification Design Predicaments for E-learning. Lecture Notes in Computer Science (LNCS). ISSN 0302-9743. 12790 p {0}. doi: 10.1007/978-3-030-77414-1_18
- Jedel, Izabella Alexandra Victor, Palmquist, Adam, Munkvold, Robin Isfold, Goethe, Ole, Jonasdottir, Hrafnhildur & Olsson, Erik Martin (2021). An Industry Experiment of Academic Performance and Drop-Out in Gamified Distance Education. CEUR Workshop Proceedings. ISSN 1613-0073. 2883 p {0}. FULLTEKST
- Goethe, Ole, Sørum, Hanne & Johansen, Jannicke (2021). The Effect or Non-effect of Virtual Versus Non-virtual Backgrounds in Digital Learning. I Ahram, Tareq & Taiar, Redha (red.) Human Interaction, Emerging Technologies and Future Systems V. Springer. ISBN 978-3-030-85540-6. p {0}. doi: 10.1007/978-3-030-85540-6_35
- Goethe, Ole & Palmquist, Adam (2020). Broader Understanding of Gamification by Addressing Ethics and Diversity. Lecture Notes in Computer Science (LNCS). ISSN 0302-9743. 12425 p {0}. doi: 10.1007/978-3-030-60128-7_50
- Goethe, Ole (2020). Approaching Instant Messaging (IM) by Connecting Usage Scenario and User Interaction for More Meaningful Notification. Advances in Intelligent Systems and Computing. ISSN 2194-5357. 1253 p {0}.
- Goethe, Ole (2020). Gamification for Good: Addressing Dark Patterns in Gamified UX Design. I Dillon, Roberto (red.) The Digital Gaming Handbook. CRC Press. ISBN 9780367223847. p {0}.
- Goethe, Ole (2019). Gamification Mindset. Springer Publishing Company. ISBN 978-3-030-11078-9. (NA)
- Goethe, Ole, Salehzadeh Niksirat, Kavous, Hirskyj-Douglas, Ilyena, Sun, Huatong, Law, Effie L-C & Ren, Xiangshi (2019). From UX to Engagement: Connecting Theory and Practice, Addressing Ethics and Diversity. Lecture Notes in Computer Science (LNCS). ISSN 0302-9743. 11572 LNCS p {0}. doi: 10.1007/978-3-030-23560-4_7
- Goethe, Ole (2019). From Aggregation to Navigation: Large Image Collections Seeking and Exploration. Advances in Intelligent Systems and Computing. ISSN 2194-5357. AISC(1018) p {0}. doi: 10.1007/978-3-030-25629-6_3
- Goethe, Ole (2018). Picturemarks: Changes in Mining Media and Digital Storytelling. I Antona, Margherita & Stephanidis, Constantine (red.) Universal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments. 12th International Conference, UAHCI 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part II. Springer. ISBN 978-3-319-92052-8. p {0}. doi: 10.1007/978-3-319-92052-8_37
Dissemination
- Palmquist, Adam, Jedel, Izabella Alexandra Victoria & Goethe, Ole (2024). Towards Attainable Game Experiences .
- Goethe, Ole (2022). Animasjon gjort enkelt for film, spill og apper. Fagbokforlaget.
- Goethe, Ole (2020). Gamification Mindset.
- Goethe, Ole (2020). Juicy Design Constructs.
- Goethe, Ole (2019). The Presence Project: Exploring into what it means to create 3rd person stories in the ever growing space of Virtual Reality.
- Goethe, Ole, Salehzadeh Niksirat, Kavous, Hirskyj- Douglas, Ilyena, Sun, Huatong, Law, Effie L-C & Ren, Xiangshi (2019). From UX to Engagement: Connecting Theory and Practice, Addressing Ethics and Diversity.
- Goethe, Ole (2019). The Presence Project.
- Goethe, Ole (2019). Gamification Mindset.
- Goethe, Ole (2019). Practice and Value Aspects of Indie Game Development in Norway and Beyond .
- Goethe, Ole (2019). From Aggregation to Navigation: Large Image Collections Seeking and Exploration.
- Goethe, Ole (2018). Den neste tidsepoke i databehandling.
- Goethe, Ole (2018). Spill er læringssystemer.
- Goethe, Ole (2018). AR/VR and Gaming.
- Goethe, Ole (2018). Gamification.
- Goethe, Ole (2017). Machinima: Virtual Filmmaking.
- Goethe, Ole (2015). Animation and Storytelling: Methods, Principles and Phases.
- Goethe, Ole (2015). Mainstream Disobedience: How and Why Indie Developments in Video Games Bend the Rules.
- Goethe, Ole (2014). Animation Method, Principles and Phases.
- Goethe, Ole (2014). Spatial Curation.
- Goethe, Ole (2014). Story and Animation: Methods, Principles and Phases.
- Goethe, Ole (2014). Animation and Storytelling.
- Goethe, Ole (2011). Story versus Storytelling.
- Goethe, Ole (2010). Ups and Downs in Creative Processes like Game Development.
- Goethe, Ole (2010). Cross Media: Case Mobile Tracking.
- Goethe, Ole (2009). A Road to Game Success.
- Goethe, Ole (2009). Entertaining Rhythms in Story and Animation.
- Goethe, Ole (2008). Games Industry Experiences and New Trends.
Artistic Results
- Goethe, Ole (2014). Video Game (AAA): Blue Estate.
Product
- Goethe, Ole (2014). Curarium.
- Goethe, Ole (2014). CrossWall Platform Gamified.
- Palmquist, Adam, Jedel, Izabella Alexandra Victoria & Goethe, Ole (2024). Universal Design in Video Games. Springer Publishing Company. ISBN 978-3-031-30594-8.