Subject description SPD202
Level Design 1
2023 Fall
Subject code
SPD202Version
1English name
Level Design 1Subject points
7.5Study level
First cycle degreeSemester
3rd semester
Number of semesters
1Subject's supervisor
Trygve BjellvågDecision
Translated version. The Norwegian version of this course description is approved by The Education Committee 23.02.2023 UU/ADM-case no. 21/23.
Introduction
This course will give the student practical experience in level design and development. The student will gain experience in creating a playable area as part of a practical solution, but also an introduction to the analysis of narrative, context, beats, pacing, flow, visual language, mood, light, sound and assets to make the area a reality. The student must demonstrate the production quality by creating supporting documentation such as playthrough/flythrough videos/screenshots/making of and documentation of the level itself and development.
The student will also explore published game titles and receive weekly challenges/case studies to find strengths and weaknesses in level design. After completing the project, the student creates a post-mortem of the design choices, and they will be able to take valuable lessons with them in future projects.
Learning Outcomes
Knowledge
The student ...
- has an understanding of the function of level design in the development of a game
- has an understanding of how to use an iterative cycle in the design process
- can evaluate optimization and give examples of how and when to optimize a level
Skills
The student ...
- can identify strengths and weaknesses in level design for an already existing game
- can demonstrate "speed-mapping" for prototyping and iterating on a level
- can construct a level from concept to finished level with high production quality
General competence
The student ...
- can identify issues within an existing level design and provide constructive feedback
- can document the design process for a level and thus effectively communicate with a team
- knows the pros and cons of a variety of design and development tools on the market
Degree
Bachelor in Game Design
Learning activities
The course will be taught through lectures and exercises. Varied forms of assessment are used in the work, with an emphasis on portfolios/folder methods
Student work load
Participation in the class - 48 hours
Guidance - 2 hours
Self-study - 80 hours
Course work - 70 hours
Recommended use of time in total - 200 hours
Compulsory assignments
No compulsory activity in this course.
Examination
Exam: Individual portfolio assessment
Duration: Semester
Grading scale: The Norwegian grading system uses the graded scale pass or fail
Weighting: Passing of the overall assessment
Support materials: All support materials are allowed
Re-sit examination
Re-sit exam: revise and resubmit an improved version of the individual portfolio assessment