Subject description SPD204

Game Lab 1

2023 Fall

  • Subject code

    SPD204
  • Version

    1
  • English name

    Game Lab 1
  • Subject points

    7.5
  • Study level

    First cycle degree
  • Semester

    3rd semester

  • Number of semesters

    1
  • Subject's supervisor

    Olivier Chateau
  • Decision

    Translated version. The Norwegian version of this course description is approved by The Education Committee 23.03.2023 UU/ADM-case no. 60/23.

Introduction

The purpose of the course is to give the student a holistic experience with a larger practical project work that involves game design. The student will plan and carry out a comprehensive project case in a group, and will both receive training in collaboration and in using modern techniques, methods and tools for the production and organization of a larger project.

Learning Outcomes

Knowledge

The student...

  • has knowledge of how a project management method can be used in a production
  • has knowledge of different methods and frameworks that exist
  • has knowledge of different ways to test a solution in a project
  • has knowledge of the challenges and possible solutions for version control and securing resources in a project with several participants

Skills

The student...

  • can work in teams and develop one project from a problem to a complete solution
  • can use a project management tool for planning and follow-up of the project
  • can recommend and manage version control, security and workflow related to shared resources in one project where several participants are active simultaneously

General competence

The student...

  • can collaborate in a project group on planning and carrying out a task of considerable size
  • can plan and carry out a major project and develop a project plan that extends over a period of time
  • can reflect on the use of project management methods
  • can work towards deadlines and be able to deliver with good quality at the right time

Degree

Bachelor in Game Design

Learning activities

Workshop and work in the studio. Students are expected to be in the lab.

Student work load

Guidance - 40 hours

Self-study - 60 hours

Course work - 100 hours

Recommended use of time in total - 200 hours

Tools

Different technology or other tools needed in the course.

Links to industry

Link to game companies and business. This can be, for example, internships, internships, guest lecturers from the industry, customer assignments or real cases from companies.

Compulsory assignments

Compulsory attendance: 80 % participation in classroom activities

Individual qualification: G/IG (approved/not approved)

Compulsory attendance is to be conducted in accordance with the Guidelines for Chapter 3 Studies - with supplementary provisions for compulsory activity and information given by the lecturer.

Compulsory attendance is to be carried out throughout the duration of the course and registered as approved/not approved at least two weeks prior to the exam/exam period.

Approved coursework requirements grant students permission to take exams. Unapproved coursework requirements result in the student’s withdrawal from the exam.

Examination

Exam: Individual portfolio assessment

Duration: Semester

Grading scale: The Norwegian grading system uses the graded scale pass or fail

Weighting: Passing of the overall assessment

Support materials: All support materials are allowed

Re-sit examination

Re-sit compulsory attendance: complete another assignment to document necessary qualifications

Re-sit exam: revise and resubmit an improved version of the individual portfolio assessment